Server Tick

serv·​er | \ ˈsər-vər ‘tik \
n. The amount of time you will spend staring at the trading console until you can sell a few more of your goods
n. The minimum amount of time you will be past the time you told your spouse you are logging off, more likely a large multiple of this number
n. 8 minutes in 3.12.1

When trading or selling goods, the various trade posts and markets only take so many goods at a time. When you have just spent days prospecting for Quantanium, mining, hauling volatile ore risking explosion on touchdown, and tens of thousands of credits refining, and then navigated your way past Pirates, 30k’s, Pad Rammers, Everus Harbor blockades, Falling out of your ship in QT, and landing at night in the middle of a windstorm on Loreville, or a snow storm at New Babbage. Then you get trapped by the train heading to the TDD (Trade and Development Division) and have to respawn, and finally make it to a trade terminal, with the rush of near completion upon you, to then find that you can only sell 5 of your 30000 units goods (legal or otherwise)

This is a typical experience for traders in the verse, and we could not find on anyone else’s sites, what this actual number is. After a harrowing experience landing a Caterpillar in a windstorm at night in Loreville, Derr_Mann and I sat at the trade terminals with stop watches and empirically determined that the TDD refreshes every 8 minutes, and from our experience you can sell approximately 2000 units of Quantanium per Server Tick.

We hope this helps and will revisit this experiment from time to time, and have grandiose plans to build an accurate chart of selling rates.

See you in the ‘Verse!